So, you want to make the best T10 team on Dream11 and actually win something?
Great! But here’s the deal — T10 matches are very different from T20 or ODIs. Everything happens super fast. One over can change the whole game. And if you use the same strategy you use for T20s, you’ll probably lose money.
In this guide, I’ll explain how to make T10 team on Dream11, step-by-step, in the most simple way. Just real tips that you can actually use, even if you’re a beginner.
Step 1: Understand What T10 Is
T10 means 10 overs per team. That’s only 60 balls to bat, and 60 balls to bowl.
Because it’s such a short format:
- Players go aggressive from ball one
- You can’t expect anyone to settle in and play a long innings
- Bowling changes happen very quickly
What does this mean for Dream11 users?
It means:
- More wickets fall
- Less time for batsmen to score big
- All-rounders become extremely valuable
So before you start building your team, clear your mind of everything you know about T20 or ODI fantasy.
Step 2: Team Structure That Actually Works
Here’s a basic team structure that works well in most T10 matches:
- 1 Wicketkeeper (Try to pick one who bats top order)
- 1 to 2 Batsmen (Don’t pick too many, they might not get to bat)
- 3 to 4 All-rounders (This is where the real points come from)
- 3 to 4 Bowlers (Wicket-taking is easier in T10)
Now, you might be wondering, “Why so few batsmen?”
Because in T10, we’ve seen cases where even the 3rd or 4th batsman didn’t get to bat at all. They just sat waiting. And if a batsman gets out early, you’re stuck with very low points.
But a bowler or all-rounder? They’ll always get 2 overs to bowl, and many of them bat in the middle order too. So more chances = more points.
Step 3: Fixing Is Real — Be Careful
Let’s not sugarcoat it — some T10 leagues have fixing problems. Strange things happen:
- A star player is benched without any reason
- A bowler who took 3 wickets last match doesn’t bowl at all
- Players who never opened before suddenly walk in to open
This is why you must avoid blindly copying teams.
What can you do to protect yourself?
- Pick players who are consistent and play multiple roles
- Don’t trust 90% selection blindly (especially in suspicious leagues)
- Watch toss updates and last-minute changes
Also, avoid contests from leagues where there’s no information available.
Read More On How To Replace Backup Player In Dream11
Step 4: Picking Players from Strong and Weak Teams
Here’s a smart trick: Every T10 match has a strong team and a weak team.
Do this:
- Pick 6 players from the strong team
- Pick 5 players from the weak team, but only bowlers or all-rounders
Why this works:
- Strong team gives you safe points
- Weak team players (especially bowlers/all-rounders) have less pressure, and can surprise everyone with a breakout performance
Avoid weak team batsmen unless their recent form is outstanding.
Example: If Team A has top international players and Team B is full of unknown names, don’t try to be too “smart” by betting on Team B’s opener. Go safe, and then add your risk picks in the lower sections (like a weak team’s bowler who takes 2 wickets every match).
Step 5: Know Which Matches to Avoid
Don’t join every match just because it’s there.
Avoid:
- Early morning matches (stats usually missing)
- Matches where there’s no info about players or pitch
- Matches with completely unknown teams (you won’t find data anywhere)
Stick to matches from leagues that are known and covered.
Even in known matches, don’t go all in. Set a daily limit. If you win one, stop. If you lose one, don’t chase. Play calm, not emotional.
Step 6: Dangerous T10 Leagues You Should Avoid
Some leagues are just bad for fantasy.
Avoid these:
- ECS T10
- Oman T10
- UAE T10
Why avoid them?
- Too many unknown players
- High chances of fixing
- No proper playing XI info
- Low scoring and unpredictable matches
Step 7: Better Leagues to Play T10 On
These are better (still a bit risky, but much more stable):
- Abu Dhabi T10 – International players play here
- Spice Isle T10 – West Indies based, known names
- Zimbabwe T10 – More organized than others
In these, you can expect:
- More reliable teams
- Consistent performances
- Better contest structure
Step 8: Choosing Captain & Vice-Captain
This can make or break your team.
In Small Leagues:
- Pick a safe, form player as Captain (usually an all-rounder or reliable bowler)
- Make a strong batsman or second best all-rounder your Vice-Captain
In Mega or Grand Leagues:
- Take risks
- Pick a low selection % player who has the ability to take 2 wickets or hit a 30-run knock in 10 balls
- Avoid going with popular captain choices. Think different.
If everyone has the same Captain, you won’t beat them unless your rest of the team is perfect.
Step 9: Best Contests to Join (Especially for Beginners)
If your budget is tight or you’re just starting, join:
- 5 to 6 member contests (safe, less competition)
- Avoid 2-member head-to-heads (you need perfect teams to win)
- Try League11 or similar apps for unique contests (optional)
Also, don’t spam 20 contests. Join 4–5 contests, test your luck and strategy. Don’t overcommit.
Step 10: Change Your Thinking — Go Opposite
In T10, what everyone else is doing usually doesn’t work.
Example:
- Everyone makes a top-order batsman Captain. He gets out on 2 runs.
- You made a bowler Captain. He took 3 wickets.
- You win. They lose.
This is called reverse thinking. And it works beautifully in T10.
T10 isn’t about safe picks. It’s about smart risks.
Final Word: How to Make T10 Team on Dream11 in 2025
Let’s recap what we’ve learned:
- Build around all-rounders and bowlers
- Avoid too many batsmen
- Stay away from leagues that feel fishy
- Don’t fall for flashy Telegram groups or fake screenshots
- Take smart risks, not blind ones
- Trust your own research, not someone’s forwarded team
And most importantly — don’t be greedy.
Make your team. Enjoy the game. Take it as entertainment. If you win, that’s awesome. If you lose, it’s okay. Learn and try again. Now go make that winning T10 team on Dream11. And if you liked this, share it with your fantasy cricket buddies.